Monday, April 22, 2013

Week7 Presentation Reflection



Group Presentation 1: Planning (Group Name: Shade of Black)

Grade: DN

Assessment Criteria

  • CLARITY OF THE ORAL PRESENTATION_ Does the oral presentation communicate a clear, concise and appropriately delivered Group Theoretical Position?

In terms of clarity, this oral presentation delivered a good connection between communication and their project. I can totally understand how they communicate internally and externally. They did well at this level. But personally speaking, I recommend them to introduce more about the concept and key factors about communication in general and focus more on those factors to help us understand communication theories.


  • CLARITY OF THE WRITTEN PRESENTATION_ Does the Written presentation communicate a clear, concise and appropriately delivered Group Theoretical Position?

Yes, personally speaking, I really like this group’s communication methods for writing, simple and powerful. By using few simple phrases, we are enough to get the whole points in this presentation. They captured the key points which lead well and guide well for the audience.


  • DISTINCTIVENESS AND SPECIFICITY OF THE EXAMPLES_ Are the examples used to elaborate the particular theme of collaboration distinctive and specific?

They use their own group as examples to demonstrate how communication works in a real project. And this helped us to identify how different communication tools are used effectively in different conditions. However, the final video they produced repeat parts of the contents from their oral presentation.


  • REFERENCING_ Are all sources of content properly referenced?

No.
Their text are quite simple, but I still recommend them to put all the resources they found into a single slide.


  • THE CONCEPTUAL CONTEXT_ Is it clear that the students have a strong grasp of the conceptual context of their theme of collaboration?

They produced a good conceptual context during the presentation. They effectively reflect hoe communication works between them and audience. On the other hand, their speaking distribution was interesting, they collaborated well as a group and I can see they prepared a lot.


  • THE STILL IMAGE_ Do the still images support and extend our understanding of the Group Theoretical Position the students are presenting?
To be honest, their topic is not easy to find matched images, but I can see they still tyr to find some 3D connecting graphics to demonstrate how communication net works between people.

Friday, April 19, 2013

Week6 Presentation Reflection



Group Presentation 1: Planning (Group Name: 3RD Construct)

Grade: C

Assessment Criteria

  • CLARITY OF THE ORAL PRESENTATION_ Does the oral presentation communicate a clear, concise and appropriately delivered Group Theoretical Position?

This oral presentation has a strong concentration on the concept of planning and how this concept relates to their BIM project which is good. However, presentation is not only read the materials in the slides, students are expected to explain this concept in their own words and their own understandings. Instead of reading, listening can help audience understand it better.


  • CLARITY OF THE WRITTEN PRESENTATION_ Does the Written presentation communicate a clear, concise and appropriately delivered Group Theoretical Position?

Generally, written presentation looks good and continuous, it precisely grasp the points of planning and organization as a team. Just one recommendation, text should be less and shorter. During the presentation, speaking skills is more essential then text. Audience don’t want to see long paragraphs which take time to read and also take time to listen at the same time. Thus a good written presentation should better in phrases or short sentences to grasp the concept and along with speaker’s explanations.

  • DISTINCTIVENESS AND SPECIFICITY OF THE EXAMPLES_ Are the examples used to elaborate the particular theme of collaboration distinctive and specific?

Examples are produced appropriate during the presentation. Although some of the images are relatively small to read, they are strong enough to support the presentation theme.


  • REFERENCING_ Are all sources of content properly referenced?

No.
Although Nikko said they put reference under each image. But I still recommend them to put all the references in a single slide. Not only image credits, text references should also be included.


  • THE CONCEPTUAL CONTEXT_ Is it clear that the students have a strong grasp of the conceptual context of their theme of collaboration?

In terms of conceptual context, this group did well. I can clearly understand the schedule and process of planning in their project and each part of the content connect perfectly. It can be seen that they spend time in researching and collaboration can be reflected during the process.


  • THE STILL IMAGE_ Do the still images support and extend our understanding of the Group Theoretical Position the students are presenting?

Yes, the images they select are quite strong and powerful which can help audience specify the topic they are talking and help them understand the content.


Easter Break Process

During Easter Break, our design group finish generate the model from google sketchup to crysis engine. We also build a little town around out target houses to demonstrate a whole environment. At the same time, we test the model to make sure every "programed object" is isolated which is an extremely essential preparation for the next programming stage.

 This is the crysis environment we create.



These are the three different houses, small at the middle, medium at the left, large at to right.

 Birdview of small bathroom house.


 Birdview of medium bathroom house.


 Birdview of large bathroom house.

Week4 Progress

In week 4, our design group had a basic outline about the spatial arrangement and how the bathroom will be like in our project. We also produced a mood board to illustrate our design style before we actually do it.

 According to our mood board, plain and modern is our main style. Due to the function of the bathroom, we decided that being simple should be much more easier to take over in the programming stage. Thus, we won't use useless decorations in our bathroom and we will simplify our design but at the same time keep it modern.

Floor Plan
 
This is the apartment floor plan and as a base for this project, we will use it for all the three different dimentions.


Bathroom Plan

This is the bathroom plan for our three different bathrooms.

 This is the output of small bathroom unit, including bathroom plan, unit birdview and bathroom view.


 This is the output of medium bathroom unit, including bathroom plan, unit birdview and bathroom view.


 This is the output of large bathroom unit, including bathroom plan, unit birdview and bathroom view.

 


Wednesday, April 17, 2013

Week 3 Progress

In week 3, our designer's group look up australian standard and design all the enquiries for disability access.



Project Back Brief


  • Group Name: Geriambiance
  • Group Members:
  Steven Best (leader)
Dan Zhang
Jing Liu (laura)
Mathew Kruik
Siyan Li (Allen)
  •  Group Project: Living Bathroom

Project Condition
  •  Project Concept:
This project aims to create a series of smart and convenient bathroom appliances and fixtures, designed for ease of use for elderly people. A Kinect for Windows will be  situated in a corner of a bathroom in order to track resident’s movement and body reactions, allowing it to adjust bathroom devices intelligently. The height and conditions of furniture and equipment can be controlled by residents’ gestures to help with their everyday bathroom activities which could be hindered by a lack of movement.
  • Project Proposal:
In the project, a series of bathrooms will be designed and imported into CryEngine 3, a video game engine. This will be linked to a Microsoft Kinect for Windows, a motion tracking device, which allows a person to move around in a real world space and control the in game character. This allows a demonstration of how the Kinect allows the control of real world appliances and fixtures through gesture control.
  • Specific Intelligent Equipment:
Door:
       Open - When residents stand in front of and face the door, the door will automatically open.
       Close/lock - When residents enter the room, the door will automatically close and can lock with the use of a specific gesture.

Light:
       Main light – open/close:
When residents enter or leave the bathroom, the main lights will turn on or off accordingly.
       Mirror light – open/close:
When residents enter or leave the area occupied by the mirror, lights around the mirror turn on and off accordingly. Gesture control allows for the dimming and brightening of these lights.
       Shower light – open/close:
When residents enter or leave the shower area, shower light will automatically turn on and turn off  accordingly.

Sink:
       Turn on – When users put their hands under the tap, the tap will turn on.
       Turn off – When users move their hands away, the tap will turn off.

       Up – When users lift up their palms, the water pressure increases.
       Down – When users move their hands down, the water pressure decreases.

Shower:
       Tracking – When a resident turns the shower on, the Kinect knows where their        body is in relation to the shower head, and will move the shower head to be in    the right position for the body, both in height and sideways movement.

       Temperature -
       Up – When users lift up their palms in the shower, the water temperature   increases.
       Down – When users move their hands down in the shower, the water temperature decreases.

Toilet:
       Positioning – When a resident enters the bathroom, the Kinect reads their body      height and adjusts the height of the toilet to best suit their needs for sitting down.

       Flushing – When residents stand up from the toilet, the toilet will start flush    automatically.

Ventilation:
Turn on/off - When residents enter the space, the exhausted fan will turn on intelligently and when they are out of the space, the exhaust fan will turn off automatically.


Project Planning
  • Project Plan:
Bathroom Design
Designers: Dan Zhang (Dan), Jing Liu (Laura), Siyan Li (Allen)
  •  Design Proposal:
Design a series of three bathrooms, containing all the devices to simulate a real world space. After modelling the bathrooms, this 3D space will be imported to CryEngine 3, where it will be hooked up to the Kinect.
These bathrooms will encompass all of the fixtures and devices used by the elderly, including those that assist them with disabilities. 
  • Design ldeas:
 Scale: 3x2m, 3x4m, 4x6m.
 Concept: 


  • Programming:
Programmer: Steven Best, Matthew Kruik
  • Test Proposal:
Connecting the Microsoft Kinect to a computer, the data id read by the node system in CryEnging 3, allowing full control of the character, and interaction with the virtual space. Additionally, an Arduino kit will be used to allow the Kinect system to track the user, negating it's small range and limited movement.
  • Test Proposal:
Outlining an area in a room that equates to our virtual space, the sensor is located in the same position it is in the game engine. A series of boxes are setup throughout the space, mimicking fixtures such as toilets and sink. A user is able to walk through the space and see onscreen how the virtual appliances and fixtures react to them.
To take this one step further, we will look into virtual reality devices such as the Occulus Rift, which would allow a much more immersive experience.

Devices and Budget:
ñ  Microsoft Kinect for Windows - ~$240
ñ  Arduino kit - $100 - $200
ñ  Laser cutting and materials for Kinect movement system - $150