- Group Name: Geriambiance
- Group Members:
Steven Best (leader)
Dan Zhang
Jing Liu (laura)
Mathew Kruik
Siyan Li (Allen)
- Group Project: Living Bathroom
Project Condition
- Project Concept:
This
project aims to create a series of smart and convenient bathroom appliances and
fixtures, designed for ease of use for elderly people. A Kinect for Windows
will be situated in a corner of a
bathroom in order to track resident’s movement and body reactions, allowing it
to adjust bathroom devices intelligently. The height and conditions of
furniture and equipment can be controlled by residents’ gestures to help with
their everyday bathroom activities which could be hindered by a lack of
movement.
- Project Proposal:
In the
project, a series of bathrooms will be designed and imported into CryEngine 3,
a video game engine. This will be linked to a Microsoft Kinect for Windows, a
motion tracking device, which allows a person to move around in a real world
space and control the in game character. This allows a demonstration of how the
Kinect allows the control of real world appliances and fixtures through gesture
control.
- Specific Intelligent Equipment:
Door:
Open - When residents stand in front of
and face the door, the door will automatically open.
Close/lock - When residents enter the
room, the door will automatically close and can lock with the use of a specific
gesture.
Light:
Main light – open/close:
When residents enter or leave the bathroom, the main lights will
turn on or off accordingly.
Mirror light – open/close:
When residents enter or leave the area occupied by the mirror,
lights around the mirror turn on and off accordingly. Gesture control allows
for the dimming and brightening of these lights.
Shower light – open/close:
When residents enter or leave the shower area, shower light will
automatically turn on and turn off
accordingly.
Sink:
Turn on – When users put their hands
under the tap, the tap will turn on.
Turn off – When users move their hands away, the tap will turn off.
Up – When users lift up their palms, the
water pressure increases.
Down – When users move their hands down,
the water pressure decreases.
Shower:
Tracking – When a resident turns the shower on, the Kinect knows
where their body is in relation to
the shower head, and will move the shower head to be in the right position for the body, both in height
and sideways movement.
Temperature -
Up – When users lift up their palms in
the shower, the water temperature increases.
Down – When users move their hands down
in the shower, the water temperature decreases.
Toilet:
Positioning – When a resident enters the bathroom, the Kinect reads
their body height and adjusts the
height of the toilet to best suit their needs for sitting down.
Flushing – When residents stand up from
the toilet, the toilet will start flush automatically.
Ventilation:
Turn on/off - When residents enter the space, the exhausted fan will
turn on intelligently and when they are out of the space, the exhaust fan will
turn off automatically.
Project Planning
- Project Plan:
Bathroom
Design
Designers:
Dan Zhang (Dan), Jing Liu (Laura), Siyan Li (Allen)
- Design Proposal:
Design a
series of three bathrooms, containing all the devices to simulate a real world
space. After modelling the bathrooms, this 3D space will be imported to
CryEngine 3, where it will be hooked up to the Kinect.
These
bathrooms will encompass all of the fixtures and devices used by the elderly,
including those that assist them with disabilities.
- Design ldeas:
Scale: 3x2m, 3x4m, 4x6m.
Concept:
- Programming:
Programmer:
Steven Best, Matthew Kruik
- Test Proposal:
- Test Proposal:
Outlining
an area in a room that equates to our virtual space, the sensor is located in
the same position it is in the game engine. A series of boxes are setup
throughout the space, mimicking fixtures such as toilets and sink. A user is
able to walk through the space and see onscreen how the virtual appliances and
fixtures react to them.
To take
this one step further, we will look into virtual reality devices such as the
Occulus Rift, which would allow a much more immersive experience.
Devices and
Budget:
ñ Microsoft Kinect for Windows - ~$240
ñ Arduino kit - $100 - $200
ñ Laser cutting and materials for Kinect movement system - $150
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